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Alybadix  -  Developed  by  Ilkka  Blom
 
This section includes some notes by Dan Meinking.
bullet Alybadix Home Page
bullet Manual for Alybadix 2004
bullet Alybadix Discussion Board on the Chess Problem Discussion Board
 
Here are some brief notes on how to use Alybadix. Disclaimer: I rarely use APWin or fairy pieces or conditions, so am not qualified to give any kind of tutorial in those. I recommend that you PRINT these directions, since it'll be hard to flip back to this email when running Alybadix. NOTE: These directions are by no means 'comprehensive'.

INSTALLATION:

bulletCreate a folder on your hard drive: c:\  Aly2004 (or whatever version you have; mine is 2001)
bulletCopy all files on your CD to c: \Aly2004

PREPARATION:

bulletGo to your c:\ Aly2004 folder
bulletLocate and right-click the AP.EXE file, then select 'Create Shortcut'
bulletLocate and right-click the shortcut, then select 'Cut'
bulletGo to a blank area on your Desktop, do a right-click and select 'paste'
bulletYour shortcut to AP.EXE should now be on your Desktop

STARTING ALYBADIX:

bulletTo run Alybadix, just double-click the shortcut
bulletHit <Enter> at the 1st and 2nd screens
bulletEnter your password on the 3rd screen (should be first 3 letters of your last name)

BEFORE TESTING -- from Alybadix (Non-Fairy) Main Menu:

bulletType 'X', then select the genre to test, then click <Esc> to return to the Main Menu
bulletNote: hit 'X' twice (from Main Menu) to switch to FairyBadix; 'X' twice again to return
bulletType '7' (New Notation) if you want to change input or output notation
bulletType '8' to adjust set/play options; use 'Setplay Only' for (eg.) a h#3½
bulletType <F1> to view the current diagram; <F1> again to return to the Main Menu
bulletType <F2> to view current diagram & tries/solutions; <F2> again to the Main Menu

SETTING UP THE POSITION -- from Alybadix Main Menu:

bulletType 'N' to enter a NEW diagram, or 'A' to edit the current diagram AGAIN
bulletUse the arrow-keys to move the cursor to particular square
bulletFor a WHITE unit, hit KQRBSP *one* time
bulletFor a BLACK unit, hit KQRBSP *two* times quickly
bulletHit 'Delete' to erase a square; hit 'Delete' on an empty square to restore that piece
bulletHit <Esc> and '7' to change colors of all units
bulletHit <Esc> and '8' to reflect the position (left-to-right)
bulletHit <Esc> and '9' to rotate the position 90 degrees clockwise
bulletIf using FairyBadix, hit <F1> and scroll to locate the fairy piece to enter

TESTING THE POSITION:

bulletWhen you're done setting up the position, hit <Enter>
bulletAt first screen, enter problem-length; if more than 9 moves, hit 'A' then problem-length
bulletYou'll be automatically taken to the next screen, "Test Menu"

TEST MENU options -- General:

bulletHit 'A' for 'Model/Ideal-Mate' stipulation
bulletHit 'N' for Madrasi or Rex-Inclusive
bulletHit 'C' for Circe
bulletHit 'M' for maxi- or mini- stipulation
bulletHit 'T' or left-arrow or right-arrow to searching only for mate on certain square(s)
bulletHit 'I' for 'Intelligent mode' solving; great for long h#, h=, ser-h#, ser-h=
bulletHit <F4> to CLEAR ALL options

TEST MENU options -- Mainly for direct- and self-mates:

bulletHit '4' to set 'White Must Check' options
bulletHit '5' to set 'Black Must Check' option
bulletHit '6' to set 'White Cannot Capture' options; you can specify ANY capture, or a specific unit (square)
bulletHit '7' to set 'Black Cannot Capture' options (for h# and ser-h# only)
bulletHit 'O' to set White Promotion options
bulletHit 'P' to set Black Promotion options
bulletHit 'F' to set 'max # of Black King Flights' possible after any defense
bulletHit 'X' to set 'max # of Black men' that can move after any defense
bulletHit 'Y' to set 'max # of Black moves' possible after any defense
bulletHit '1' to set dual-free options
bulletHit '2' to set key-move only
bulletHit '3' to try-test option
bulletWhen you're done entering TEST MENU options, just hit <Enter> to start testing. If you ever want to STOP a test, just hit 'S'. You can hit 'C' to CONTINUE the test from there. But... once you change a position (or enter the setup diagram), you cannot use 'C'.

SAVING a test -- from Main Menu:

bulletHit 'Z' (Disk menu), then hit 'S' (Save), then hit 'S' (Solution); enter the 8-byte file name to save

LOADING a test -- from Main Menu:

bulletHit 'Z' (Disk menu), then hit 'L' (Load), then hit 'S' (Solution); enter the 8-byte file name to load