Welcome  To  StrateGems - The  Official  Publication  Of  The  Good  Companions !

Up
Chess Problem Terms
Two Movers
Three Movers
Helpmates
Proof Games
Series-Movers & Stalemates
Swapping Kings
Problem Solving Software

Home
GC Fonts
Subscription Info
Beginner's Corner
Book Sales
Contact Us
Editors & Staff
Awards Status
SG Informal Tourneys
Errata
Chess Problem Links
About Our Website
SiteMap
Welcome

Chess  Problem  Terminology
 

The lists below define chess problem terms and symbols used on this website. In addition to these definitions, there are several other useful links for those new to chess problems:

bullet

Problemesis Glossary

bullet

Problemesis Terms, Stipulations, and Aims

bullet

A Guide to Variant Chess: Chess Problem Terms

bullet

Mat Plus Glossary

bullet

Glossary of Chess Problem Terms

General Terms:

anticipatory: an effect implemented in anticipation of a subsequent event

anti-critical: a move which prevents a subsequent line-closing

battery: the alignment of a line-piece and another same-colored unit, aimed at a target (usually a King)

bi-valve: a move which opens one line and closes another

composer: one who creates chess compositions

composition: a puzzle which uses a chessboard and chess pieces, with stated stipulation(s)

cook: an unintended solution or sequence which spoils a problem

correction: a specific move by piece X which eliminates the 'general error' of a random move by X

critical: a move which allows a subsequent line-closing

cycle: three or more effects or elements which repeat in cyclic fashion over multiple solutions (or lines of play)

cyclic play: multiple solutions (or lines of play) showing a cycle

directmate: any problem belonging to the Twomovers, Threemovers, or Moremovers genres

dual: a defect that allows more than one defense or continuation in a thematic line of play

dual-avoidance: the effect of forcing a specific reply or continuation

FIDE: Federation Internationale Des Echecs, the World Chess Federation

FIDE Album: FIDE's volumes containing the best problems published in a given 3-year period

formal tourney: a composing tourney in which the judge does not know the participants' names

judge: one who evaluates and honors problems submitted for a formal or informal tourney

informal tourney: a composing tourney in which the judges knows the participants' names

key or key-move: the initial move in a problem's solution

key-piece: the unit which makes the key-move

line: a consecutive array of diagonally or orthogonally adjacent squares

line-closing: the effect of closing a line

line-opening: the effect of opening a line

line-piece: a unit which guards a line (or lines), typically a Queen, Rook or Bishop

Meredith: a chess problem which contains 12 units or less (counting Kings)

miniature: a chess problem which contains 7 units or less (counting Kings)

pin: the effect of a line-piece that prevents an opposing unit from moving due to a subsequent exposed check

pinner: a unit enforcing a pin on an opposing unit

post-key: the play which occurs after the key-move

problem: see composition

promotion: the changing of a Pawn to a Queen, Rook, Bishop or Knight upon reaching the 1st or 8th rank

random move: a move by unit X which creates a 'general error'

reciprocal: two effects or elements which occur in opposing fashion in two solutions (or lines of play)

sacrifice: the offering of a unit to the opposing side to achieve an objective

set/play: a solution or continuation which exists if the side on-move could simply "pass" on his first move

solution: that which solves a chess problem

solver: one who solves (and/or cooks) chess problems

task: a record achievement of a specific theme, strategy, pattern, or combination thereof

try: in a direct-, self- or reflex-genres: a move which fails to exactly one defense; in help-genres: an intended solution which fails

underpromotion: the changing of a Pawn to a Rook, Bishop or Knight upon reaching the 1st or 8th rank

unpin: a move which eliminates a pin

waiter or waiting move: a move by one side which invokes zugzwang on the opposing side

WCCI: World Championship in Composition for Individuals, a FIDE informal tourney honoring the best problems published within a given 3-year period

WCCT: World Chess Composition Tournament, a FIDE formal tourney in which countries compete as teams

zugzwang: the compulsion of one side to move, creating a weakness exploitable by the other

Themes & Fairy Terms:

Albino: the effect of a white Pawn, on the 2nd rank, moving to all four of its initially available arrival squares

AUW: short for "Allumwandlung", referring to the existence of promotions to Queen, Rook, Bishop and Knight

Babson or BabsonTask: respective promotions to Q/R/B/S, on one square, in reply to Q/R/B/S promotions (by the opposing side) on one square

Bristol: a move by line-piece X which clears the way for a subsequent move by line-piece Y in the same direction

Ceriani-Frolkin: in a proofgame, a promoted piece is captured

Circe: a fairy condition where a piece, when captured, is reborn on its game-array square; see the magazine for a more complete definition!

Grasshopper: a unit which moves along Queen-lines, but must hurdle over another unit to the square immediately beyond

Grimshaw: the mutual interference of a Rook and Bishop (of the same color) upon their arrival on a given square

Hannelius: in a twomover, the following pattern: 1.X?(2.A#)1...a!; 1.Y?(2.B#)1...b!; 1.Z!(~) 1...a 2.B#, 1...b 2.A#

Illegal Cluster: a position which is illegal, but becomes legal upon removal of a single unit (Kings excluded)

Kniest: in help-genres, the removal of a black unit (usually a Pawn) to allow subsequent mate of the black King on that square

Leo: a Chinese Queen which moves like a normal Queen but captures like a Lion

Lewmann Defense: in a twomover, an anticipatory line closing used to to defend against the threat

Lion: a unit which moves and captures like a Grasshopper, but its arrival square may be any number of squares beyond the hurdle, provided the line is free

Moose: a unit which hurdles like a Grasshopper, but turns 45 degrees upon passing over its hurdle

Nowotny (Novotny): the simultaneous interference of both a Rook and Bishop (of the same color) by an opposing unit

ODT: Orthogonal/Diagonal Transformation, the transference of orthogonal moves/functions in one line to diagonal in another line, and vice versa

Pao: a Chinese Rook which moves like a normal Rook but captures like a Lion, on orthogonal lines only

Pronkin: in a proofgame, a promoted piece returns to a homesquare for that type of unit

Zilahi:
in help-genres, the reciprocal or cyclic relation of sacrificed (or captures) units and mating units

Copyright ©  StrateGems  |   Contact

Designed & Hosted by Reb's Web Design