General Terms:
anticipatory: an effect implemented in
anticipation of a subsequent event
anti-critical: a move which prevents a subsequent
line-closing
battery: the alignment of a line-piece and another
same-colored unit, aimed at a target (usually a King)
bi-valve: a move which opens one line and closes
another
composer: one who creates chess compositions
composition: a puzzle which uses a chessboard and
chess pieces, with stated stipulation(s)
cook: an unintended solution or sequence which
spoils a problem
correction: a specific move by piece X which
eliminates the 'general error' of a random move by X
critical: a move which allows a subsequent
line-closing
cycle: three or more effects or elements which
repeat in cyclic fashion over multiple solutions (or lines of play)
cyclic play: multiple solutions (or lines of play)
showing a cycle
directmate: any problem belonging to the
Twomovers,
Threemovers,
or Moremovers
genres
dual: a defect that allows more than one defense
or continuation in a thematic line of play
dual-avoidance: the effect of forcing a specific
reply or continuation
FIDE: Federation Internationale Des Echecs, the
World Chess Federation
FIDE Album: FIDE's volumes containing the best
problems published in a given 3-year period
formal tourney: a composing tourney in which the
judge does not know the participants' names
judge: one who evaluates and honors problems
submitted for a formal or informal tourney
informal tourney: a composing tourney in which the
judges knows the participants' names
key or key-move: the initial move in a
problem's solution
key-piece: the unit which makes the key-move
line: a consecutive array of diagonally or
orthogonally adjacent squares
line-closing: the effect of closing a line
line-opening: the effect of opening a line
line-piece: a unit which guards a line (or lines),
typically a Queen, Rook or Bishop
Meredith: a chess problem which contains 12 units
or less (counting Kings)
miniature: a chess problem which contains 7 units
or less (counting Kings)
pin: the effect of a line-piece that prevents an
opposing unit from moving due to a subsequent exposed check
pinner: a unit enforcing a pin on an opposing unit
post-key: the play which occurs after the key-move
problem: see composition
promotion: the changing of a Pawn to a Queen,
Rook, Bishop or Knight upon reaching the 1st or 8th rank
random move: a move by unit X which creates a
'general error'
reciprocal: two effects or elements which occur in
opposing fashion in two solutions (or lines of play)
sacrifice: the offering of a unit to the opposing
side to achieve an objective
set/play: a solution or continuation which exists
if the side on-move could simply "pass" on his first move
solution: that which solves a chess problem
solver: one who solves (and/or cooks) chess
problems
task: a record achievement of a specific theme,
strategy, pattern, or combination thereof
try: in a direct-, self- or reflex-genres: a move
which fails to exactly one defense; in help-genres: an intended
solution which fails
underpromotion: the changing of a Pawn to a Rook,
Bishop or Knight upon reaching the 1st or 8th rank
unpin: a move which eliminates a pin
waiter or waiting move: a move by one side
which invokes zugzwang on the opposing side
WCCI: World Championship in Composition for
Individuals, a FIDE informal tourney honoring the best problems
published within a given 3-year period
WCCT: World Chess Composition Tournament, a FIDE
formal tourney in which countries compete as teams
zugzwang: the compulsion of one side to move,
creating a weakness exploitable by the other
Themes & Fairy Terms:
Albino: the effect of a white Pawn, on the 2nd
rank, moving to all four of its initially available arrival squares
AUW: short for "Allumwandlung", referring to the
existence of promotions to Queen, Rook, Bishop and Knight
Babson or BabsonTask: respective promotions
to Q/R/B/S, on one square, in reply to Q/R/B/S promotions (by the
opposing side) on one square
Bristol: a move by line-piece X which clears the
way for a subsequent move by line-piece Y in the same direction
Ceriani-Frolkin:
in a proofgame, a promoted piece is captured
Circe: a fairy condition where a piece, when
captured, is reborn on its game-array square; see the magazine for a
more complete definition!
Grasshopper: a unit which moves along Queen-lines,
but must hurdle over another unit to the square immediately beyond
Grimshaw: the mutual interference of a Rook and
Bishop (of the same color) upon their arrival on a given square
Hannelius: in a twomover, the following pattern:
1.X?(2.A#)1...a!; 1.Y?(2.B#)1...b!; 1.Z!(~) 1...a 2.B#, 1...b 2.A#
Illegal Cluster: a position which is illegal, but
becomes legal upon removal of a single unit (Kings excluded)
Kniest: in help-genres, the removal of a black
unit (usually a Pawn) to allow subsequent mate of the black King on
that square
Leo: a Chinese Queen which moves like a normal
Queen but captures like a Lion
Lewmann Defense:
in a twomover, an anticipatory line closing used to
to defend against the threat
Lion: a unit which moves and captures like a
Grasshopper, but its arrival square may be any number of squares
beyond the hurdle, provided the line is free
Moose: a unit which hurdles like a Grasshopper,
but turns 45 degrees upon passing over its hurdle
Nowotny (Novotny): the simultaneous interference
of both a Rook and Bishop (of the same color) by an opposing unit
ODT: Orthogonal/Diagonal Transformation, the
transference of orthogonal moves/functions in one line to diagonal in
another line, and vice versa
Pao: a Chinese Rook which moves like a normal Rook
but captures like a Lion, on orthogonal lines only
Pronkin:
in a
proofgame, a promoted piece returns to a homesquare for that type of
unit
Zilahi: in help-genres, the reciprocal or cyclic
relation of sacrificed (or captures) units and mating units